CRIMSON BEYOND

A sci-fi story-driven survival game about Man on Mars.
I joined the development of this game after the mechanics prototyping phase was finished. I sketched out and prototyped the locations in Unity, made documentation for concept artists, modellers and developers. My tasks also included UI prototyping and gameplay balancing. 
The game drew inspiration from old sci-fi classics of literature and film, as well as modern movies and games.
 
Unfortunately, the project was closed by the company due to unexpected financial issues.

Summary

Duration

Sept 2016 - Jan 2017

 

Tech

Unity3D, Photoshop

My activities

  • Project documentation

  • In-engine gameplay building and tweaking

  • Level design (graybox)

  • UI prototyping

  • Locations, story and tutorials writing

  • Localization

  • Balance (items, interactive objects)

Results

  • Designed 4 in-game locations

(~40-45 min. of gameplay)

  • Built an alpha core gameplay version (under NDA, can be sent upon request)

Project groups

  • Black Vkontakte Icon
  • Black Facebook Icon
  • Black Twitter Icon

Game Trailer

(core mechanics)

UI Prototyping
Main Menu modes
Mission selection
Mission menu_select2
Story Episodes menu
Location menu
Character menu
Save menu
Save/Load Menu
Energy system UI
Energy system UI
Energy system UI
Dialogues
Dialogues
Other in-game screenshots
Station
Station
Station
Station
Canyon
Canyon
Canyon
Canyon
Canyon
Cave
Location graybox prototyping
Location creation
From sketches to in-game implementation.
Cave location sketch
Cave location sketch
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Graybox phase
Final in-game
Final in-game
Final in-game

© 2017-2020 by Asya Orlova.

sue.orlova@gmail.com