Experience and Skills

Summary
  • 3+ yrs. in VR development

  • 6+ yrs. in Game design roles

  • 6 yrs. in Enterprise Software Development in Business and Product Analyst roles

  • 7 VR products shipped for business customers and freeroam arenas

  • Proficient with Unreal Engine 4 and Unity, quick to learn new tools and custom engines

  • Experience with various development methodologies (Agile - Scrum, Kanban; Waterfall, Incremental)

  • Fluent English

Skills

Primary skills:

  • Team Lead

  • Game Design - vision, documentation development, market analysis

  • General prototyping

  • Overall gameplay and game feel tweaking

Secondary skills:

  • Level design

  • Analytics

  • Project Management

  • Presentation skills

Tools
  • Major game engines - Unreal Engine 4, Unity3D

  • Custom game engines - Construct2, eAdventure, Twine, Inky Inkle, mod-making tools

  • Interface prototyping tools - Balsamiq Mockups, Figma, Adobe Photoshop, POP.

  • Proficient with version control systems - Git, SVN, Perforce, Plastic.

  • Process modelling tools - Aris Express, Microsoft Visio.

  • Presentations and video editing - Microsoft Powerpoint, Adobe Premiere.

Courses and Certificates
  • 2020-2021

    • Unreal Academy Courses

  • 2019

    • Advanced Game Design - Netology 

  • 2018

    • Unreal Engine VFX

  • 2016

    • Script writing for games and narrative design. Basic course - Narratorika

  • 2015

    • Gamification Design - Iversity

    • Serious Game Design and Development - Iversity 

    • Gamification by University of Pennsylvania - Coursera

    • Enterprise Gamification by Mario Herger - Udemy

  • 2014

    • Introduction to Artificial Intelligence Online - Stanford University MOOC