
Experience and Skills
Summary
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5+ yrs. in game design roles.
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Ability to create and polish gameplay experiences and tutorials according to user playtests and feedback.
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7+ yrs. of experience in Enterprise Software Development. Worked as a linguist and business/product analyst on different projects in spheres of machine translation, localization, text analysis and information security.
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Experience with various development methodologies (Agile - Scrum, Kanban; Waterfall, Incremental).
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Ability to quickly learn new tools.
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Fluent English.
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Education: Moscow State Linguistic University (Applied and experimental Linguistics, English and German languages).
Skills
Primary skills:
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Team Lead
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Project Management
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Game Design - documentation and prototyping
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Gameplay Balance and Tweaking
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Level design
Secondary skills:
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Level Lighting
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UI Prototyping
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Analytics
Tools
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Major game engines - Unity3D, Unreal Engine 4 (prototyping, level greyboxing, Blueprints, gameplay flow).
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Custom game engines - Construct2, eAdventure, mod-making tools.
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Scripting visual novel tools - Twine, Inky Inkle.
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Interface prototyping tools - Balsamiq Mockups, Figma, Adobe Photoshop, POP.
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Proficient with version control systems - Git, SVN, Perforce, Plastic.
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Process modelling tools - Aris Express, Microsoft Visio.
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Presentations and video editing - Microsoft Powerpoint, Adobe Premiere.
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