An unannounced grid-based puzzle game title.
As a Game Design contractor working as part of Protascenery Team I did all the documentation, level design, balance and UI prototyping for pre-production phase.
Jun 2018 - Jul 2018 (suspended)
In-engine gameplay building and tweaking
Level design (~20 levels)
Documentation ready for production phase
Built a core gameplay prototype (12 onboarding levels)